After lots of talk I’ve finally pulled this thing together. Rather than reinventing the wheel we’re going to follow Krisztina Szerovay’s awesome 100 days of Visual Library Building structure. The idea is that we develop (or hone) our sketching skills, build a fantastic UX visual library that we can utilise in our future work, and have some fun.
How it works
Starting this Monday 3 September I will post 3 objects or concepts related to UX each day into this topic. You can follow along at a pace that suits you. That may mean sketching each day or it may mean catching up on the weekend. There are no rules.
I encourage you to share your work in this topic if you’re comfortable doing so. We can all encourage each other.
Sketching Resources
Here are a few resources to get you started. If you’re new to sketching for UX I’d strongly recommend watching this excellent prep video from Dave Gray: Visual Thinking Basics
Krisztina has also created some amazing sketching resources. She publishes a free UX Knowledge Base Sketch each week at https://uxknowledgebase.com/ and has an excellent course on Udemy called Sketching for UX Designers. She has kindly created a $9.99 coupon code especially for the UX Mastery community. You can take advantage of that here.
Day 1
Feedback
Error
Form
Day 2
Target Audience
Cognitive Load
Onboarding
Day 3
Schedule
Check mark
Deadline
Day 4
Chat Bot
IoT
Future
Day 5
Card sorting
Tree testing
Fake door testing
Day 6
Internet
Cloud-based
Server
Day 7
Question
Answer
Interview Script
Day 8
Empty State
Placeholder
Loading
Day 9
Search
Tag Cloud
Link
Day 10
Hierarchy
Building block
Modular
Day 11
Persona
Empathy Map
User Journey Map
Day 12
Keyboard
Mouse
Microphone
Day 13
Flag
Road
Peak
Day 14
A/B testing
Usability testing
Remote testing
Day 15
Teamwork
Success
Fail
Day 16
Shortcut
Favorites
Notes
Day 17
Eye Tracking
Heatmap
Screen recorder
Day 18
Visual
Auditory
Tactile
Day 19
Thinking
Ideation
Brainstorming
Day 20
Pattern
Message
Details
Day 21
Dark pattern
Hidden
Misdirection
Day 22
Magic moment
Emotional Design
Touchpoint
Day 23
Build
Measure
Learn
Day 24
Problem
Solution
Process
Day 25
Mobile
Tablet
Desktop