Yesterday was a great day… I’ve made my first article about VR (and UX)
“It is unavoidable today to think about how the users would experience the virtual world without adding the best locomotion design.”
Through great literature articles, let’s discover what are the current locomotion in VR. and what is really important to think about when you need to choose one of them!
Want to read my article? Please follow this link ==> Locomotion in VR
And you? What do you think is the best locomotion technique in VR?
Feel free to comment or give feedback about the article so I could be better next time!
Hope this will be useful for everyone (whenever you are working in XR or just curious)!