Classification of UX work based on simple, medium and complex screens


#1

Classification of UX work based on simple, medium and complex screens. How can we define simple, medium and complex UX


#2

@tyagimeenakshii I am a bit confused by your question.
What do you exactly mean with “screens” and how the screen size is related to the complexity of the experience?

I think, in a nutshell, that there’s one UX basically based on humans. What can be complex and/or easy is the relationship between humans and products.
For example a screen providing a login. The UX is always the same, give access to the product/service. What should be evaluated is the way how we are delivering such feature (one field, finger prints authentification, token etc) and how much our users are happy with it.


#3

Thanks for the reply. My question is how can i classify the UX


#4

or rather how can i define simple, medium and complex Ux


#5

I will try to define simple, medium and complex task more than the full UX


#6

please suggest something.


#7

hi @tyagimeenakshii
I tried to summarize the concept in a sketch:

I hope my handwriting is readable :slight_smile:


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#8

Thankyou. but the image cannot be loaded :frowning:


#9

I can load the image. thanks a ton. :slight_smile:


#10

Thankyou.This was helpful.


#11

Agreed. It was absolutely fantastic. Well above and beyond the call of duty. Good on you @dopamino


#12

Thanks for your words @HAWK
I like to think that UX is a continuous learning process. I believe that we can boost such process comparing and sharing our experiences with as many people as possible.


#13

How can we do the estimate of a UX project (only visuals) functional area wise?


#14

what do u mean with “estimate”?
Time and effort for instance?
How many people are involved in the execution?
In my experience it depends a lot which deliverables (card-sorting, user journeys, personas etc) are you going to provide.
I can’t give you a better answer :frowning:


#15

Thanks @dopamino

This was effort estimation for only the visuals. I am done with it now.

Thanks once again :slight_smile:


#16

@tyagimeenakshii

I believe your question is about how to define the difficulty to develop the UI for a certain task right?

For instance, a Login screen would be a “simple” UI, while a map that shows contextual information about crimes, schools and which is the quickest and safest routes to the school also considering public transport would be a “complex” screen.

Is that right?