I can’t work out how to blockquote with the linked user so in its place:
HAWK: Thanks for the info! It does sound like the high-fi prototypes are more about simply refining the interaction, which is all good. I just wondered how design-orientated things get, so it sounds like as an interaction designer, in a larger team you’d likely work with the graphic/web designer and/or visual designer to put together the high-fidelity prototypes.
I dare say high-fi prototypes also help less imaginative stakeholders? When I did a spot of self-employment a few years ago, it became apparent that some clients required a little more direction as to what a finished product could accomplish etc…
ux_dude: Aye, I figure having a background in web dev allows me to have a realistic idea of not only what can be achieved but what aspects of a design might be time consuming to develop etc… I’ve done some contract work for businesses which used modular components for their sites so, utilising design patterns isn’t too different, just making sure you use the right one for the job!
I’d like to say I have an eye for design, but I’d be saying it with no academic foundation, haha. Although that simply means there’s room to improve!
BraydnDegraw: I meant it more as an aside to the general duties of an interaction designer more than something to purely focus on, otherwise yeah, it becomes a slightly unrealistic niche that I imagine no one needs filling, haha.
But from the responses I’ve got I’ve got a better idea of what exactly high-fi prototypes encompass. I think realistically, if I ever did want to become a Visual Designer, I’d have a much better shot at it with a decent amount of Interaction Design experience under my belt.