Aha, I like it, @HAWK =)
@NoahWatchmaker I find it helpful to stage my thinking: Interaction > Communication > Motion. Understand what they key interactions are you're building for (What is the purpose of the app? What are users needing to do? How does the structure and flow of the app help them do that?), then determine the best way to communicate that (character of the app, visual cues, etc) and then use motion (which has been considered as part of the design from the start of your process) to tie those together and add the final layer of interaction.
In terms of getting the right "FEEEL"... Disney did some groundbreaking thinking from the 1930s onwards in trying to define how motion can be used to increase engagement, such as squash and stretch, emotional timing, etc. This lead to 12 Basic Principles of Animation, which you may want to familiarise yourself with for ideas and controls: https://en.wikipedia.org/wiki/12_basic_principles_of_animation
To give actual suggestions I'd need to know more about the app, your design process and what you're aiming for. =)