We just had the most fantastic Ask the UXperts session with Erin Hoffman-John (game designer extraordinaire) and I feel inspired. We talked about designing inclusively, hidden biases, ethics and the relationship between authority & design.
As a game designer Erin is often confronted by issues of exclusivity.
Choosing a protagonist for a game becomes incredibly complicated when you are supposed to be reaching all kids at all socioeconomic levels.
Along the same lines, when choosing a character in a game you are generally forced to make a binary gender decision.
Do you come across these sorts of issues in your job? Are you mindful of them?